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To begin with, let the numbers speak when it comes to estimating the future growth of the gaming market. According to a PwC report, the AR and VR industry was estimated at $ 46 billion in 2019 and will grow more than 30 times by 2030. Let the year 2030 stand here as a new planning horizon in the VR world. And while the market is only just getting palpated by investors and game developers, the projects that emerge on a limited or experimental basis with the inclusion of VR technologies are nothing short of breathtaking.

A video game is interactive entertainment that allows players to gain a specific experience and evoke a range of emotions. For example, a chase or an exciting journey through unknown lands are experiences that enrich the mind and enable it to continue to function creatively – the quintessence of human development.

But while game designers do their best to convey experiences, they face numerous limitations when it comes to actually running such games. There is a huge gap between the player and the game, preventing complete immersion. Even if the game has great graphics, an immersive interface, advanced gaming AI and so on, there is still a middleman in the form of a controller, keyboard, mouse, monitor and gaming platform, which, strange as it may seem, can be biased to be.

Despite the fact that virtual reality does not solve the problem of individual perception, it allows players to immerse themselves in the gameplay at a pace that hits new benchmarks year after year. Even some imperfections in graphics or physics can be forgiven as the brain quickly adapts to almost any conditions.

But the game itself cannot adapt unless modified and this is where the need for a new platform comes into play. The best solution that offers transparency of all actions and extremely fast processing speeds is the blockchain, which is integrated into the systems of global IT and financial giants with impressive adoption rates.

Age of ILCOIN: Retribution is a child of blockchain ideology combined with the desire to create a game that can compete with top-notch titles. The setting itself has been appropriately chosen to fit the trends that modern gamers love to see – a futuristic sci-fi world ravaged by havoc, where teams of players compete for coveted ILCOINs (ILCs).

In this dystopian world of the Age of ILCOIN universe, economies have collapsed and cryptocurrencies have become the dominant resource, forcing the player as a “Miner” to defend his base ship. The attacking throngs of aliens sent by the nefarious D’Boss will act as cannon fodder for the players in frantic, non-stop shootings with a mix of side-splitting comedy and soul-numbing action. The advanced AI of the variety of enemies is amplified by changing attack patterns and ambushes that connect seamlessly with the game’s internal economy.

The use of blockchain-based VR in the semi-open world of Age of ILCOIN: Retribution opens the curtain on what gaming could look like at the aforementioned date of 2030. The combination of VR and blockchain is viable, as Age of ILCOIN: Retribution proves through its gaming experience.

The game is already available on the Steam gaming platform and in the Oculus Store. In the meantime, the development team is already working on the following titles and is in the process of setting up partnerships with console developers to make porting options available.

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